Display Name = "Grand Noah"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "城門"

  Page 0
    ConditionalBranch([1, 1052, 0, 0, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard A>Halt, travelers."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard B>Entry to the royal palace is under wartime restrictions right now. Tours are forbidden, and audiences with Her Majesty are not being granted."])
      ConditionalBranch([1, 1028, 0, 8, 1])
        ShowTextAttributes(["sara_fc1", 4, 0, 2])
        ShowText(["\\n<Sara>I didn't want to do this, but the situation being as it is..."])
        ShowTextAttributes(["sara_fc1", 2, 0, 2])
        ShowText(["\\n<Sara>I am Sara, Former Queen of Sabasa. I have traveled here under complete secrecy to speak with Her Majesty, the Queen."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard A>Huh? Sara, the Former Queen of Sabasa?\nPardon me, but may I see your royal emblem?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard B>...this is definitely genuine!\nForgive me. Please, this way."])
        ControlVariables([1052, 1052, 0, 0, 1])
        Empty([])
      Else([])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It doesn't look like we'll be able to get an audience with the queen any time soon..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>We can't get an audience if he just sees us as travelers. Perhaps we can borrow the services of a noble from another country..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Turning me away at the gates is the pinnacle of rudeness. Let's bring a noble from another country and make an appeal to authority."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 382, 39, 50, 0, 0])
    ConditionalBranch([4, 533, 0])
      ShowTextAttributes(["grandnoa_fc1", 3, 0, 2])
      ShowText(["\\n<Medal Queen>I just remembered I have urgent business to attend to. Be back soon..."])
      ChangePartyMember([533, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Queen of Grand Noah temporarily left the party!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotauros>Minotauros Strike, oraaa!"])
    ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Amazoness>There's no shortage of opponents!"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Will this city fall into the hands of the Monster Lord...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>It's all right, we'll help you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 329, 186, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 329, 186, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We won't let you step into the Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Colosseum Fighter>We must protect our beloved Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a great melee in front of the Colosseum!\nIt doesn't look like we can get through..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_gigantic_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Gigantic Girl>Ugaaah! Rampaaage!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier A>Uwaaaa...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier B>How can we stop someone like that...?!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get back! I'll fight her!"])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
      ShowText(["\\n<Cow Demon Queen>Hmph, she's not as great as she appears!\nForm and softness are what's essential!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 783, false, false])
    ControlSwitches([2217, 2217, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier A>In-incredible... You beat that giant..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier B>I know you, you're the boy hero Luka!\nThe hero who led us to victory in the war against Grangold!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier C>Thank you so much!\nPlease accept this!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([26, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier A>Now then, let's go defend the front!"])
    SetMoveRoute([48, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([65, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ControlSwitches([2218, 2218, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 329, 186, 2, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>We shall remake this town into a new elven capital!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I'm okay here! Please give the others some relief!"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Elves and fairies... attacking...\nA ridiculous number of them... heading to the palace..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>Oh dear, an elf and fairy tea party?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Hey, there's no way we can do this...!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness>Are you the rumored hero?\nI'll rape you plenty and get pregnant with your seed!"])
    ConditionalBranch([4, 275, 0])
      ShowTextAttributes(["beelzebub_fc1", 0, 0, 2])
      ShowText(["\\n<Barbarella>I can't let you do that, that's my job..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 779, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alraune>I'll protect these flowers!"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>Why are monsters siding with these people?!"])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bread-selling Older Sister>Delicious...bread..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 5, 0, 2])
    ShowText(["\\n<Mini>Bread lady!!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenfairy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Fairy>This is the dawn of our conquest, where we make this land our new domain! Forward!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Queen Fairy, what are you doing?!\nWhy are you and the elves attacking a human country?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What's the meaning of this, Queen Fairy?\nFairies and elves belong in the forests, living peacefully..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Fairy>And who might you all be?\nI'm carrying out the Monster Lord's orders. Do you intend to interfere?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>So you've lowered yourself to being the Monster Lord's tool? Is it true that you're being given control over these lands in exchange?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>So it's true that you're attacking at the Monster Lord's behest. You're receiving these lands as a reward, then?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Fairy>Humans have chopped down the forests and destroyed our natural habitats for too long! Fairy Island is the only safe place we have left!"])
    ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Fairy>It was our fault for avoiding conflict all these years, but no longer. The atrocities humans are responsible for must be answered with force!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>You may have a legitimate grievance, but this invasion is going too far."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>No matter your reasons, you lost the moral high ground once you resorted to violence.\nViolence only begets more violence!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We'll gladly listen to anything you have to say, but please call off your army first."])
    ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Fairy>Talking is futile. Anyone who persists in standing in our way will face the wrath of Mother Nature, including you!"])
    ConditionalBranch([4, 315, 0])
      ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Airy>Hard to believe I was so manipulated by magic...\nNo, it only amplified the hatred I already held in my heart."])
      ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Fairy>What trickery is this?\nHow dare you copy my appearance!"])
      ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Airy>Your heart is being seduced by evil magic...\nThough I suppose you won't listen, anyway."])
      ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Queen Fairy>I have no idea what's going on, but you'll die with the rest of them, you fake!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Well, shall we get this party started?\nI shall delight in entertaining the Queen of Fairies."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyu kyu kyu!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 784, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenfairy_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 4, 0, 2])
      ShowText(["\\n<Sylph>Stop fighting! This isn't right!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 13, 0])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>........."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Fairy>I can't believe I have suffered defeat...\nI shall reluctantly withdraw my forces for now."])
    ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Fairy>However, we are only the vanguard.\nThere's still an army of angry elves and fairies in waiting..."])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>All right, that takes care of the elves and fairies... for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>All right, that takes care of the elves and fairies... for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(241)"])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>This war was never going to solve anything.\nWhy would someone as wise as the Fairy Queen do something so rash?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([12, "exist_party_persona_id?(242)"])
      ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
      ShowText(["\\n<Priestess>Fufu."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 139, 0])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>It's not like the queen at all..."])
      Empty([])

    BranchEnd([])
    ControlSwitches([2161, 2161, 0])
    RecoverAll([0, 0])
    CallCommonEvent([328])
    ConditionalBranch([0, 2273, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We aren't done yet! We need to hurry to the other countries still under attack!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we repelled the forces of elves and fairies.\nHowever, there's no time to celebrate as we leave Grand Noah behind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Monster Lord's grand offensive is against all four major powers. It will take everything we've got to defend them all."])
    Wait([60])
    TransferPlayer([0, 2, 328, 187, 2, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>A g-giant?!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Ughhh..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 2, 0, 2])
    ShowText(["\\n<Pumpkin>Are you all right...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([0, 2216, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf>Humans who defile nature... Know our fury!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>H-help meeee!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2216, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thug>No way, I'm not going to attack a horde that big..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Trick Fairy>I'll make your thing feel gooood♪"])
    ConditionalBranch([4, 294, 0])
      ShowTextAttributes(["emily_fc1", 1, 0, 2])
      ShowText(["\\n<Emily>This naughty fairy needs to be punished...!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 777, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Guh, get out of Grand Noah...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf>Come on, resign yourselves!"])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["←:Colosseum, beyond this point"])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>This is impossible, I'm absolutely going to die...!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>We shall remake this town into a new elven capital!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I'm okay here! Please give the others some relief!"])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Friendship Attaaaack!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Leave our home!"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>Guh, this...isn't fair...!"])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>I've been...toyed with..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Ahaha, we're causing mischief♪"])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy B>Let out more white pee! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Stop, stop...Aaaaahhh!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Knock it off!"])
    SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([84, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([156, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Another fresh human showed up...♪"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy C>Let's show him some mischief♪"])
    ConditionalBranch([4, 139, 0])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>Secret Technique! Mischief reversal! ♪"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 207, false, false])
    ControlSwitches([2220, 2220, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Hauuuu..."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness>You appear to be tough...\nAll right, you'll be my prey!"])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>It's you who's going to be the prey!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 778, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We won't let you step into the Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Colosseum Fighter>We must protect our beloved Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a great melee in front of the Colosseum!\nIt doesn't look like we can get through..."])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Seahorse Marine>We marines are well-versed in the thirty-six strategies of war... This is our deadly arrowhead formation!"])
    ShowTextAttributes(["elf_fc1", 2, 0, 2])
    ShowText(["\\n<Elf>Kyaaaah!!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Do your best, everyone!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 204, 0])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>Keep up the fight!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Friendship Attaaaack!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Leave our home!"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>Guh, this...isn't fair...!"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>Friendship Attaaaack!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Leave our home!"])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>Guh, this...isn't fair...!"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We won't let you step into the Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Colosseum Fighter>We must protect our beloved Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a great melee in front of the Colosseum!\nIt doesn't look like we can get through..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Ahaha, we're causing mischief♪"])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy B>Let out more white pee! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Stop, stop...Aaaaahhh!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Knock it off!"])
    SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([84, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([156, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Another fresh human showed up...♪"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy C>Let's show him some mischief♪"])
    ConditionalBranch([4, 139, 0])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>Secret Technique! Mischief reversal! ♪"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 207, false, false])
    ControlSwitches([2220, 2220, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>We shall remake this town into a new elven capital!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I'm okay here! Please give the others some relief!"])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>We shall remake this town into a new elven capital!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I'm okay here! Please give the others some relief!"])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We won't let you step into the Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Colosseum Fighter>We must protect our beloved Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a great melee in front of the Colosseum!\nIt doesn't look like we can get through..."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alraune>I'll protect these flowers!"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>Why are monsters siding with these people?!"])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Actually, that's just a human wave tactic..."])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ConditionalBranch([1, 1053, 0, 1, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ConditionalBranch([1, 1053, 0, 2, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["taran_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Girl's Sewing Shop>I'll sew your mouth shut!"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>You side with the humans, even though you're a monster...?!"])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1053, 0, 3, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([1, 1053, 0, 6, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>*mumble* *mumble*"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>I sense that the storeroom at the Navy Headquarters has new provisions available!\nMy sailor's intuition is never wrong!"])
      ControlSelfSwitch(["A", 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 329, 186, 2, 0])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 329, 186, 2, 0])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Guh, get out of Grand Noah...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf>Come on, resign yourselves!"])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>Humans who defile nature... Know our fury!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>H-help meeee!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's enough!"])
    BattleProcessing([0, 198, false, false])
    ControlSwitches([2216, 2216, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>Y-you saved me... Here, use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([4, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotauros>Minotauros Strike, oraaa!"])
    ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Amazoness>There's no shortage of opponents!"])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Is this the end of the world already...?"])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Ah, this is...unbelievable..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["216"])
    ShowTextAttributes(["m_mino_fc1", 2, 0, 2])
    ShowText(["\\n<Odette>Are you okay?\nPlease take a rest..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ScrollMap([8, 6, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle is being waged in front of the palace gates!"])
    ScrollMap([2, 6, 5])
    Wait([60])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ScrollMap([8, 6, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle is being waged in front of the palace gates!"])
    ScrollMap([2, 6, 5])
    Wait([60])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ScrollMap([8, 6, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle is being waged in front of the palace gates!"])
    ScrollMap([2, 6, 5])
    Wait([60])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ScrollMap([8, 6, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle is being waged in front of the palace gates!"])
    ScrollMap([2, 6, 5])
    Wait([60])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>R-regrettable..."])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>R-regrettable..."])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>R-regrettable..."])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ScrollMap([8, 6, 5])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle is being waged in front of the palace gates!"])
    ScrollMap([2, 6, 5])
    Wait([60])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I can't get erect anymore..."])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness A>Hora hora... Shoot out more!"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness B>Not only are his skills weak, he's not even good down there... He only came five times and he's already useless?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Auuu... I can't come anymore..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's enough!"])
    SetMoveRoute([154, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([155, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness A>Oh? Are you willing to be my next opponent?"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness B>Come on, I'll rape you plenty!"])
    ConditionalBranch([4, 238, 0])
      ShowTextAttributes(["dorothy_fc1", 1, 0, 2])
      ShowText(["\\n<Dorothy>I'll melt you girls..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 778, false, false])
    ControlSwitches([2219, 2219, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness A>Hora hora... Shoot out more!"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness B>Not only are his skills weak, he's not even good down there... He only came five times and he's already useless?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Auuu... I can't come anymore..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's enough!"])
    SetMoveRoute([154, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([155, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness A>Oh? Are you willing to be my next opponent?"])
    ShowTextAttributes(["amazoneself_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Amazoness B>Come on, I'll rape you plenty!"])
    ConditionalBranch([4, 238, 0])
      ShowTextAttributes(["dorothy_fc1", 1, 0, 2])
      ShowText(["\\n<Dorothy>I'll melt you girls..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 778, false, false])
    ControlSwitches([2219, 2219, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Ahaha, we're causing mischief♪"])
    ShowTextAttributes(["fairys_fc3", 1, 0, 2])
    ShowText(["\\n<Fairy B>Let out more white pee! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Stop, stop...Aaaaahhh!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Knock it off!"])
    SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([84, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([156, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["fairys_fc1", 0, 0, 2])
    ShowText(["\\n<Fairy A>Another fresh human showed up...♪"])
    ShowTextAttributes(["fairys_fc2", 1, 0, 2])
    ShowText(["\\n<Fairy C>Let's show him some mischief♪"])
    ConditionalBranch([4, 139, 0])
      ShowTextAttributes(["fairys_fc1", 3, 0, 2])
      ShowText(["\\n<Fairies>Secret Technique! Mischief reversal! ♪"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 207, false, false])
    ControlSwitches([2220, 2220, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Everyone was brought into the alley...by force..."])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>Hauuuuu..."])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We won't let you step into the Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Colosseum Fighter>We must protect our beloved Colosseum!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a great melee in front of the Colosseum!\nIt doesn't look like we can get through..."])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Queen Fairy is leading the enemies...\nI'm certain she was called the queen..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Queen Fairy is undoubtedly the enemy commander... Come on, we have to find and defeat her!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The enemy commander is Queen Fairy...\nWe must locate her and send her to hell!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 97, 0])
      ShowTextAttributes(["fairy_fc1", 2, 0, 2])
      ShowText(["\\n<Fell>I wonder if I'll have to fight the queen..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ShowTextAttributes(["taran_fc1", 2, 0, 2])
    ShowText(["\\n<Spider Girl's Sewing Shop>I'll sew your mouth shut!"])
    ShowTextAttributes(["elf_fc1", 0, 0, 2])
    ShowText(["\\n<Elf>You side with the humans, even though you're a monster...?!"])
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Trick Fairy>Ahaha, play with meee! ♪"])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
      ShowText(["\\n<Cassandra>Fufu, shall I play with you...?"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 779, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
    ShowText(["\\n<Carbuncle Girl>The semen of a clergyman...\nI've heard it's unpleasant, but I'd really like to give it a taste."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>I-Ilias...! Save me...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Knock it off!"])
    ConditionalBranch([4, 288, 0])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>We'll play with you..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 780, false, false])
    ControlSwitches([2221, 2221, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>You've saved me, I'll give you this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([25, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ConditionalBranch([0, 2221, 1])
      ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
      ShowText(["\\n<Carbuncle Girl>The semen of a clergyman...\nI've heard it's unpleasant, but I'd really like to give it a taste."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I-Ilias...! Save me...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2221, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Oh, Ilias...\nPlease save this city..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>Anyone who's wounded, please come in quickly!"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka's party received emergency treatment!"])
    Wait([60])
    FadeinScreen([])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>To see the state of our country being overrun..."])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You damned invaders...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf>You're the ones laying waste to nature...!"])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>You damned invaders...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf>You're the ones laying waste to nature...!"])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ah... Uuu..."])
    Empty([])
